Digital Edutainment Elements in Translation

The study course explores the possibilities offered by edutainment methods for various language technology-enabled applications in such fields as translation, localization, and creation of multi-lingual content, including educational game design and localization. The study course is envisioned for undergraduate students of study programs in humanities, interdisciplinary STEM+, and information technology.

Students will engage in a series of case studies, hands-on tasks, and lectures to explore the current offer of edutainment IT solutions, learn to select, use, and customize them for particular learning and industry needs, and solve the problems of limited definition advancing their digital competence and skills to Level 5–6 according to DIGICOMP 2.2 (digital game-based language learning, translation process coding, use and customization of immersive learning platforms, translation gaming).

Course Content

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Course Includes

  • 11 Lessons
  • 30 Topics
  • 33 Quizzes